![]() Your starting ship affects how the game is going to play and gives the developers a lot of leeway for adding future content/modes. But where these enemies come from is all on you as the more doors you open means more resources, but it also means more threats. ![]() The beauty of the game is that it is definitely a tower defense title - you have a hard point on the map that must be defended from waves of monsters. You have the heroes themselves that need food to level up, unlocking new modules through science, placing defenses with technology and of course managing the dust needed to keep rooms secure. The challenge of Dungeon of the Endless is that you need to constantly juggle where you’re focusing your progression on. But now I can talk a bit more about advanced play and what makes Dungeon of the Endless work so well. Other than that and some surprises and new enemies, Dungeon of the Endless plays pretty much the same as it did while in Early Access. One ship for instance is the game’s hard mode while another makes it easier to heal your characters at the expense of losing the ability to auto heal after every wave. Your ship/escape pod is essentially the mode that you’re going to play the game in. There are ships that can be unlocked by meeting certain conditions. ![]() Each character’s personality is expanded on now with stories between them and little quips during play. ![]()
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