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Matchmaking is the system we use to find and match allies and opponents of similar skill. Up first, let’s talk about our ongoing improvements to Warcraft III’s matchmaking. While we’ve mentioned before that these features are in development, we wanted to start providing more details on the direction we’re taking with each, share some additional insights, and give players an opportunity to provide feedback. In parallel to these ongoing bug fixing efforts and balance updates, we’re also working to deliver features to the game, including Improved Matchmaking, Ranked Ladders, Profiles, Custom Campaigns, and Clans. #WARCRAFT III REFORGED UPDATES PATCH#Check out the patch notes soon for all of the details, and don’t forget to provide your feedback once you’ve had a chance to play the changes on the PTR. Our first balance patch since launch will be coming to the Public Test Realm (PTR) for testing this week and will feature a bevy of updates. #WARCRAFT III REFORGED UPDATES PROFESSIONAL#Warcraft III is a hero-focused RTS (Real-Time Strategy game), and we want to celebrate that by providing opportunities for players to open with different Heroes while retaining the unique playstyles inherent to each race and the asymmetry between races.Įach of our balance patches will aim to ensure competitive integrity at the professional level while providing a variety of different strategies for new and returning players of all skill levels. Our goal is to preserve classic strategies where possible while promoting increased strategic variety. ![]() ![]() In addition to actively approaching desync issues from different angles, we’re also developing a tool that will better arm us against future desyncs.Īs with other Blizzard games, our team will also be releasing balance updates for Warcraft III. Due to how disruptive these desyncs can be, a heavy emphasis will continue to be on finding and resolving the most common issues that are causing desyncs. Some of our most impactful bugs since legacy Warcraft III involve desyncs which occur when two or more players’ game clients get out of sync and force their game to end prematurely. These updates have come at a rate of at least once a month, and include fixes and improvements to art, gameplay, systems, and features across the game, including Campaign, Custom Game, and Versus modes. #WARCRAFT III REFORGED UPDATES SERIES#Since launch, we’ve delivered a series of patches in an ongoing effort to continue fixing bugs and making quality of life changes across Warcraft III. Ongoing Updates: Bug and Desync Fix Patches Let’s kick that off right now, with the first in a series of articles diving into what the team is focused on. As our team works toward a roadmap that we can share in the near future we’d like to start communicating more frequently and meaningfully about our plans, and what’s coming next for the game. While we’ve been quiet these past few months, know that there is a dedicated and passionate team that’s been hard at work on Warcraft III: Reforged behind the scenes. ![]() After a challenging launch, we’ve been regrouping, listening to your feedback, prioritizing the things we need to do for the game, and building a plan to deliver on our next steps. #WARCRAFT III REFORGED UPDATES UPDATE#It’s been too long since we’ve shared an update on our team’s progress. ![]()
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